I can figure out the actual worth of 1 crit resist vs 1 crit rate after some extensive tests when I have time...but as it stands now just know that Crit rate minus Crit resistance doesnt = crit chance, you need more crit resistance then crit rate for it to be effective. There were too many crit rate bonuses recently from gear and new xtals as compared to crit resistance. The fact crit rate is so high is why u need Ruin O,O coz resolute will die to even paladins easily, i mean it will die to anyone way easier coz pretty much any dps build can crit resolute o,o....even on Pally I can tell you full ruin would be tankier, having used it as well. The extra criticals resolute will get hit by is guranteed to null the pvp defense and crit damage reduction bonuses from resolute easily. Resolute cls will get stun locked from heartbreaker easier, keep in mind the base 150% crit damage cannot be reduced, so each crit is guaranteed to do 150% more damage under any circumstance.

I will break it down a little: As it stands now, most people should easily have 300% crit damage, with resolute you get 40% crit damage reduction, resolute only needs 1 MS so lets say you went with 3 more crit damage reduction on it, so you get total of 70% from resolute vs the 46% from Ruin oc...lets say an RM hits you 4k non crit, with 300% crit rate it would crit you for 12k...with ruins crit reduction it will hit 10k...with resolutes 70% it will hit 9.2k...its only 800 less...so in this scenario, since Resolute is much more likely to crit on, if it takes one crit within 10 hits (Ruin: 4k hits x 10 = 40k vs Resolute: 4kx9 + 9.2k=45.2k)...so even getting crit on 1/10 nulifies the bonus crit damage reduction and takes more damage overall, this is the best case scenario for resolute since the difference in crit resistance can easily result in more crits then that on Resolute as compared to Ruin, but you get the point

. If both get crit on 1/10 in that scenario, which is unlikely since Ruin has a lot more resistance, the difference is only 800 lol the risk/reward ratio for sacrificing crit resistance is too small. Keep in mind, Con is suppose to reduce crit damage as well so the difference will be even smaller. Basically once you factor in the PvP defence from Resolute, Resolute just buys you 1 free crit hit which u are bound to take, but as soon as you take the 2nd or 3rd crit, especially from a skill like BS ur fked lol This is 1v1 so consider the pvp scenario when you are being ff'd...each and every person on you has a better chance of criting you, DG's will destroy Resolute far quicker then they would a Ruin. With Ruin you only have to worry about the max dps builds when you are ff'd, but with Resolute getting ff'd by numbers no matter what gear can be overwhelming. Once you look at the damage bit, you have to consider that DG can CC Resolute easier then Ruin, more crits make heartbreaker op. As I said before it ends up boiling down to crit resistance

the difference for non Pallies is too high (Cls dont have the raw defense of pallies or the defensive skills either which make Resolute OP on pl). Ruin will always have more crit resistance then Resolute so this will only change if crit resist balance shifts to where the bonus crit resist from Ruin is not needed then Resolute's PVP defense will out tank Ruin. Right now you need all the crit resistance you can get if you're a cl lol. Lastly, just as a heads up, don't use a Pally Ruin vs Resolute as a means to assume Cl Resolute is tanky enough because PL always have higher resistance then any class due to having a 5th armor piece we can attach crit resist to, on top of that honor shield have crit resistance on them anyways, be careful with that comparison

PS: Sarael has used both a full Ruin OC and full Resolute at a very similar + and she prefered the Ruin.

PPS: Gms prolly wont add crit resistance to stones since its treated exactly like an acc and has the same exact enchants and rules...but one can hope!