For warlocks: mana depletion, they already got a skill that recovers mana I don't remember how long the cooldown is but I remember it is a long cool down. They got shadow mist which is OP pvp absorbs 12k Pdef increase crit rate and doge rate but I would' do something to make warlocks more pve efficient.
For pally: Casting Time looks slick I would make it for 1 second and not 1 second and a half. I would make Devine Ward uncastigable and I would get a skill like reverse pain that turns damage into HP, uncastigable, unable to be bellaed, not-so-long Cooldown, and not-so-long casting time. Like immortal faith.
Clerics a skill that gives immunity to all pt members for a set amount of time (Like the ATC drones)
Idk DualGunners already got fix they turned their weakness into a LM buff (covet fire)
Wr's got HoF 10 sec of immunity and has a 50 sec cd OP plus they're the most balance class.
Rm are the most damage and nowadays apparentlyo tanky too..
Share your thoughts?